Ksmiler's GP32 projects


> Homing Missle Demo

Information:
This was an experiment learn about fixed point math. The object of the demo was to make a circle showing an angle
(the homing missile) moves and turns to reach a point on the screen.

To get this demo to work i read the tutorials from Pixelate

   
 




 
   
  Download Demo  


> Circular Movement Demo

Information:
This was an experiment learn about fixed point math. The object of the demo was to move multiple pictures around
an invisible circular line. This uses a fixed mathed sin() and cos() functions to make it run fast.

To get this demo to work i read the tutorials from Pixelate and Kirupa

   
 




 
   
  Download Demo + Source  



> Isometric Test

Information:
I plan to use this engine in a basic RPG game that I want to make soon. I must add layers and mouse control into the game. The hardest bit of this project will be the graphical part. Currently I am looking for isometric tiles and buildings to add to the project. Hopefully I will find some ^_^

   
 



 
   
     



> Bouncing Shape Test

Information:
This demo was to give me a better understanding of how tennis games work. I would like to create a game like Tie Break Tennis as my final product and project.

   
 



 
   
     


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